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November 10th, 2009

Borderlands - The Diablo of the Future!

  • Nov. 10th, 2009 at 8:59 PM

Post apocalyptic FPS with RPG elements? Fallout 3 did it.

Addictive loot collection mixed in with ever increasing and changing enemies? Diablo did it.

Morbid humour and cel shading? No More Heroes did it.

Gearbox Software's new title, Borderlands, somehow manages to do all of the above and come off as something original. The negatives come first...

The cel-shading's a hit and miss effect, sometimes line work is too bold and obscures distant terrain and points of interest; and while the game's setting, an abandoned mining colony on a dangerous planet by the name of Pandora, is interesting but doesn't feel like it's been fully thought out.

On the plus side, there's a never ending assortment of weapons and tools to nagivate the world, controls are easy, and the four character classes one can choose from and develop are unique and fun to play. The loot as well as the constant stream of quests makes it addictive, and co-op play stirs up thoughts of games like Left 4 Dead either leaving friends closer or ready to strangle each other.

What personally sold me on it was playing as the Siren, a light and feeble lady who can phase in and out of reality, and augment all of her attacks with various effects like fire or acid. The crowning moment of awesome with her was phase-shifting and running into the middle of a bandit camp, phasing back in to cause a massive explosion, gunning the majority of the bandit's down with a pistol that fires napalm bullets and taking down a midget with a slap to the face with an acid coated glove, causing his face to melt.

As absurd as it sounds, it's even more so. And that's why I love it. It's available for PC and the obvious consoles, don't get it if you want a deep plot or solid art direction, but if you're in it for wacky and addictive gameplay with unique characters, get it now!

Peace out!

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